POV-Ray : Newsgroups : povray.binaries.animations : Blow up! take 3 (376kbu) : Re: Blow up! take 3 (376kbu) Server Time
2 Nov 2024 07:27:07 EDT (-0400)
  Re: Blow up! take 3 (376kbu)  
From: Tim Nikias
Date: 20 May 2002 10:40:07
Message: <3CE90AA8.D0309AF7@gmx.de>
Wow, what an improvement!

I'd say some more debris, and actually some flying
debris which are burning and leaving a dark smoke-trail
which dissipates very quickly to a large-volume with only
subtle effect on the image would be a good thing.


Rune wrote:

> Blow up! take 2 was posted March 14 this year. I've now made a new
> version with several improvements.
>
> First of all I used the new fire and smoke I also used in the latest
> Explosion animation. At the same time I also made the fire and flames
> much shorter, which many people suggested last time.
>
> I also added debris, which there also was many who suggested. The
> question is if the debris looks realistic... Is it the right amount? The
> right sizes and colors? The right area it covers?
>
> Finally I added damage to the building, but the hole itself is so small
> that it's mostly covered by the smoke. It should be possible to see some
> of the soothing though. Should I make more damage?
>
> So, I have done my best to take care of the major things that were
> mentioned last time. This time, which changes are most needed to obtain
> greater realism? :)
>
> All feedback appreciated as always!
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Ring:  http://webring.povray.co.uk
>
>                     Name: blow_up_3.mpg
>    blow_up_3.mpg    Type: WMPLAYER Datei (video/mpg)
>                 Encoding: x-uuencode

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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